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Thanks for the comment. I'll try to work your ideas into my games in the future. One thing I did not completely understand was your criticism of the coding... Did you mean the scripts? Honestly,  neither Unity nor I could find any errors or problems there. Granted, I declared a few variables as public that should be declared private in larger projects and then accessed through getter and setter methods and I also did not include any comments within the scripts, but since I was the only coder working on the project I figured it would not matter. Did you mean level design or game design? If so, I'd agree on the first point in hindsight. The level design could have been with a slightly less steep learning curve. I'll remember that the next time. The flashlight is very useful if you take your time before each step or jump. Anyway, thanks for playing and commenting!