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Thanks for your feedback! I considered making the play area smaller; I found myself losing to my own game simply because I would tunnel vision one side of the screen, I thought it was fun to find out I neglected a side and needed to scramble to clean up. I don't know, sometimes there's no right decision and it comes down how the designer feels. I think I wanna try to allow the player to loop across the screen old-school like and maybe that will help too.