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(1 edit)

Thank you and sorry for a lot of unnecessary bugs! A lot of elements were crunchtime-last-minute stuff and everything was programmed in a timeframe of under 4 weeks while we had to learn a lot new stuff about programming, Unity3D, game design and stuff that wasn't put in . I'm really glad the game didn't break. You review was really helpful! Greetings from Germany, Ole

Wir beobachten dich, Ole G.

Wer bist du und warum kommentierst du das hier?

Und dich beobachten wir jetzt auch!