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(2 edits)

Follow up to my previous comment. This is for the newest version: Everything with the RNG stuff of the things breaking and monsters appearing is fine. On Night 12 though (At least for me on Night 12), God have mercy. I actually had almost no time to regain Sanity before a system broke and I had to fix it, And the systems broke CONSTANTLY. Night 12 was not a fun night. What makes this even stranger is that somehow NIGHT 13 WAS EASIER THAN NIGHT 12

(+1)

I think the nights are still a little rng-based, most likely they focused on just improving the AI behaviour.