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Pretty solid for a short game jam. I dig that you livestream all the development too. I felt like it was a little padded out at times with the distance between objectives (mainly because you couldn't run). The spooky hints leading up to the finale were well done. My favorite thing (which wasn't even related to the story) was the physics while holding objects. Being able to fling things around or spin them was just very entertaining and rarely seen in indie games. I filmed a bit of my time with it and put it together if anyone is interested in hearing more. Best of luck with your future projects!