Quite slick and very polished for a jam game. Not exactly my forté (I failed a lot), but the game design was solid. Including the different abilities to make a custom pastry lineup was a neat feature. I saw that you filmed the whole process as well which is cool. I edited together a quick video of my time with it for any of those who are interested.
Recent community posts
This was honestly one of the best game jam games I've played in a while (and I play a lot of game jam games). I made it about 7 days or so and explored three islands. I definitely would have played it all the way to completion if not for the permadeath. I respect the choice to design the game that way, but I was really starting to get in to things when I unfortunately died.
My only issue was the lack of water early on. Given the slow-ish movement speed and very small energy bar, it was a big hassle having to first build a bridge (when you're still learning what to do) and then truck water for minutes at a time to bring it home. Is there any penalty for not having enough resources when you go to sleep? There were a few times when I was missing one resource or the other and aside from a comment it seemed to be mostly forgiven.
Anyways, I thought this one was great! I enjoyed my time with it so I put together this short video. I'll keep an eye out for more cool stuff from you in the future!
Very high-quality art for such a small project. You guys did a great job of capturing that sort of INSIDE/Little Nightmares vibe even with this short experience. The puzzles weren't too complex, I did especially like using the "echo" to solve them. I felt like that part could have been taken even further. While the story is open to interpretation, I definitely felt like I had a good idea of what you guys were going for (mainly based on the river/ambulance scene). All in all, I thought it was a great little experience so I put together this video of it. I'd love to see more projects by your team in the future!
I couldn't get over how wacky the cat model and animations were. All of the art was quite well done. I felt like I've played a "cat knocking things over" game once or twice before, but not in third-person. It was cute and pretty funny too, so I made a short video of it. I'll look forward to any more games from you guys in the future!
I was pretty pleasantly surprised by this one! For the limitations of the lowrezjam, it all works quite well. My eyes did burn a bit at first, but I quickly got the hang of it. My only minor grievance is that the enemies felt like small annoyances. They didn't provide any rewards and could mostly just be walked around. Other than that I had fun with the short playthrough. I'd be happy to see more of your stuff in the future. Thanks for putting it up here!
I had a good time making this video. The world was interesting and I was eager to see more, but I couldn't get past the platforming section. If the platforms were slightly larger or there were some checkpoints I'd probably have no issue with it. It just felt very imprecise and slightly frustrating. Other than that I think things were off to a good start. I'd love to see the mystery unraveled, just couldn't make it quite far enough.
Seems to be coming along well! I think you've done a good job getting the atmosphere and ambiance that you were going for. That said, there's quite a lot of noticeable assets throughout. That's not really bad in itself, it just starts to stick out when they don't mesh very well. I guess, in short, it's still rough around the edges. I still think there's a long way to go with polishing most aspects of this project, but it's a promising start. I recorded my experience with the game if you'd like to take a look. Good luck with the rest of development!
Where were the bear kids? Was this just some random drunk dad off the street? Why did nobody stop him? Who got furry-KISS to play the party? So many questions. It was pretty wacky. I really wished there was a jump button though. It felt odd being constrained to the ground in a goofy physics game like this. Other than that nice job! I played through it and left the rest of my impressions in video format below.
Already posted this video on twitter (which is where I originally found the game), but figured I'd share it here as well. The game was super chill! The music worked really well to set the mood while the goofy mandrakes and snappy animations topped it off nicely. I wanted to take more time to explore the world, but the time was pretty constrained. I'd love to see more of a exploration-focused title in this style. Keep on makin' cool stuff dudes!
The visuals and wacky animations instantly drew me in to this one. I assume they're physics animations? Regardless, all the character stuff was super goofy and awesome. As for the gameplay, I found it to get too challenging too quickly. It ramps up to avoiding large, moving pillows with only tiny gaps to move in a limited amount of time. The sluggish, imprecise movement (intentional, obviously) made me not want to replay a level too many times. The movement looks great and it's quite funny too, it just doesn't feel great. Anyways, I think this project has a lot of promise as you tune up the gameplay. I made a goofy little video of my time spent with it. Best of luck with development!
As a fellow game dev, I was definitely able to relate quite a bit with the main character. That aspect aside, I think most people will see some similarities with growing up and figuring things out. It's got a pretty solid message. Combat reminded me of MMBN with a little twist. The two phases thing was interesting in how it played out. There were some similarities with the recent "Knuckle Sandwich", but I find this kind of humor a lot more palatable. It was funny, but didn't try too hard and come off as overly cheesy. Anyways, I made a pretty lighthearted video of it - if you guys are interested in more of my opinions. Looking forward to seeing more of this game in the future!
As a big fan of Twin Peaks myself, I had to give this one a look. It's pretty solid for a game jam! The environments were cool and aside from one or two camera angles obscuring a bit, it looked great. I had fun with it so I decided to throw together a quick video. Looking forward to whatever crazy stuff you guys come up with next!
I went in to this thinking it'd be just a cheap goat simulator knock off, but was pleasantly surprised. For an unfinished free title, there's a surprisingly large world with lots to see and do. It's too bad that you guys had to stop development, but I understand how these things can go. A little video was the least I could do in support. Thanks for leaving it up for free!
This was an excellent short experience! The dynamic destruction was used very effectively. Not only was it pretty satisfying to chop away at things, but it meshed with the world and puzzles quite well. It wasn't hard, but it was still cool to see the results of some sneaky cuts solving each scenario.
I have to say though, this Paper Guy seems like a real menace to society. Going around chopping up people's homes and ruining half the island. It seems like the town's whole plan was to get him on that boat so he stopped destroying everything.
Anyways, I really enjoyed this one so I made a video of my time with it. Great work guys, good luck on your future projects!
Saw this was on SGDQ last week and had to take a look. I think we can all relate to finding some good pups at parties - although the game also advocates cat pictures (blasphemy!) The procedural generation was neat; I liked the labyrinthine setup of the house. Does it keep generating as you go, or is it limited in size?
Anyways, I had fun with this one so I condensed my time with it in to a short video. Thanks for putting it out there!
A nice addition to the wacky physics genre. It was pretty tough though! Lots to do in a short amount of time. Switching between different items to save myself was especially difficult. Seems to be coming along well for an early demo. I recorded some of my time with it below. Good luck with the project!
Looking quite nice so far. The gameplay felt smooth and the visuals were well-executed. Right as I felt I was getting in to it, the game abruptly ended. Pretty odd choice for a spot to end the demo on. Other than that, it's looking great so far. Made a short video of my time spent on it. Interested to see how it turns out on release!
If nothing else, this got me to look up Sonic Boom clips to include. Surprisingly not that bad for a Sonic TV show. Not that I've ever seen a full episode, but youtube had some decent clips. Oh yeah, I was supposed to talk about the game here. Whoops.
Neat little experience. I like that you were able to add new elements in each level instead of padding them out over a longer game. It felt like just enough content by the time I was done. The music audio sources were a little weird. I think they must've been set as 3D audio sources which led to the strange effect. I was also curious as to the monsters/things out to get you. Even a little snippet of text at the start would help set the stage pretty well. I recorded my short time with it if you're interested to see. Nice work and keep it up!
Super rad pixel art! Quickly caught on to the "do this to get this to do this etc." design of the game. It was executed pretty well for a short game jam! I never found the fish-person though, were they hidden off somewhere? Compiled a short video of my time with the game. Looking forward to seeing what you guys do next!
I don't usually play visual novels, but something about this caught my eye. I enjoyed your take on the different personalities of these big baddies. I'm so out-of-touch with batman comics that I totally forgot Mad Hatter was a real villain. Got carried away editing a video together, but it was all in good fun!
The facial expressions and art really sold it for me. The wacky physics was fun and worked well enough for a game jam. I think I ended up failing a lot, but it wasn't too obvious why. Something about not being able to control the height of the hand felt very odd. Otherwise, awesome job for a game jam project!
Very unique experience. Lots of awesome texture work. I saw that you made this for your thesis in Illustration and the quality definitely shows. I was able to complete it, but didn't find all of the clues. I definitely encountered a few bugs like text boxes flashing or disappearing randomly, NPCs not continuing their dialogue or moving, etc. There were also some weird moments like one of the harvester guys "dying" and getting flung a hundred feet or so. Not sure if that was a bug or not.
Overall I really enjoyed exploring the little world you made. Mundaun looks very promising as well. I'd love to give that a shot when it comes out. Good luck with it!
Pretty neat so far. I couldn't seem to find where to go after collecting the keys for housing A, E, and the Bug Blood. Dunno if the demo had a hard cut-off point. It seemed like most of the enemies were pretty passive and there wasn't much reason to fight them (unless they were standing on an item). The particle effects were nice and the combat generally flowed pretty well for the few enemy types I ran in to. The only notable bug I found was that selecting anything on the main menu with the"E" key led to a black screen. Eventually figured out I had to use Spacebar for most selections. I compiled most of my experience with it in a short video. Looking forward to seeing where you go with the final product!
Very lovingly crafted. :) The pixel art was great, the music was calming, and the encounters were pretty unique. The only odd thing I found was the random blurriness. I couldn't seem to find any reason why random spots on the screen were blurred at times, but it wasn't a big deal. I thoroughly enjoyed it, looking forward to more of your work!
Great little demo packed up tightly here. Shows quite a lot of promise. I was saying that it should be funded on Kickstarter while I was making the video, and now it is! My two biggest desires would be some sort of progression/unlockables/exp (seems to be planned) and a cursor showing the center of your swarm. I got lost a few times waiting for the camera to catch up to wherever I centered my swarm. Looking forward to seeing how it expands in the full version!
Pretty tough, but I was able to get through it after a couple tries. I don't know if it was intentional, but locking Ramses in the house made things a lot easier. Muriel also got stuck in the attic stairs once for me. Always been a big fan of Courage, so seeing the series get some love is great. Nice work!
A unique idea executed pretty well! Perfect example of what can be accomplished in a game jam. I feel like the early part of the game is the most crucial time, and if you don't make enough progress it quickly stacks up against you. Interesting difficulty curve, but it made sense. I was also quite surprised upon looking up the rest of the jam entries, haha. You definitely win for most subtle!