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Entropy Phi

A member registered Nov 05, 2014 · View creator page →

Creator of

Recent community posts

Ahh, gotcha. Thought I had missed a whole area or something. Thanks again for sharing it on itch!

:) Keep making awesome stuff!

Posted in Woodsy comments

Super rad pixel art! Quickly caught on to the "do this to get this to do this etc." design of the game. It was executed pretty well for a short game jam! I never found the fish-person though, were they hidden off somewhere? Compiled a short video of my time with the game. Looking forward to seeing what you guys do next!

I don't usually play visual novels, but something about this caught my eye. I enjoyed your take on the different personalities of these big baddies. I'm so out-of-touch with batman comics that I totally forgot Mad Hatter was a real villain. Got carried away editing a video together, but it was all in good fun!

The facial expressions and art really sold it for me. The wacky physics was fun and worked well enough for a game jam. I think I ended up failing a lot, but it wasn't too obvious why. Something about not being able to control the height of the hand felt very odd. Otherwise, awesome job for a game jam project!

Very unique experience. Lots of awesome texture work. I saw that you made this for your thesis in Illustration and the quality definitely shows. I was able to complete it, but didn't find all of the clues. I definitely encountered a few bugs like text boxes flashing or disappearing randomly, NPCs not continuing their dialogue or moving, etc. There were also some weird moments like one of the harvester guys "dying" and getting flung a hundred feet or so. Not sure if that was a bug or not.

Overall I really enjoyed exploring the little world you made. Mundaun looks very promising as well. I'd love to give that a shot when it comes out. Good luck with it!

Pretty neat so far. I couldn't seem to find where to go after collecting the keys for housing A, E, and the Bug Blood. Dunno if the demo had a hard cut-off point. It seemed like most of the enemies were pretty passive and there wasn't much reason to fight them (unless they were standing on an item). The particle effects were nice and the combat generally flowed pretty well for the few enemy types I ran in to. The only notable bug I found was that selecting anything on the main menu with the"E" key led to a black screen. Eventually figured out I had to use Spacebar for most selections. I compiled most of my experience with it in a short video. Looking forward to seeing where you go with the final product!

Very lovingly crafted. :) The pixel art was great, the music was calming, and the encounters were pretty unique. The only odd thing I found was the random blurriness. I couldn't seem to find any reason why random spots on the screen were blurred at times, but it wasn't a big deal. I thoroughly enjoyed it, looking forward to more of your work!

Replied to YCJY in SEA SALT comments

Nice. :) Good luck with the full version!

WarioWare + Ducks about sold it for me. Pretty rad dudes. I had trouble with the boss levels but enjoyed the rest. Nice lil' jam project.

Great little demo packed up tightly here. Shows quite a lot of promise. I was saying that it should be funded on Kickstarter while I was making the video, and now it is! My two biggest desires would be some sort of progression/unlockables/exp (seems to be planned) and a cursor showing the center of your swarm. I got lost a few times waiting for the camera to catch up to wherever I centered my swarm. Looking forward to seeing how it expands in the full version!

Pretty tough, but I was able to get through it after a couple tries. I don't know if it was intentional, but locking Ramses in the house made things a lot easier. Muriel also got stuck in the attic stairs once for me. Always been a big fan of Courage, so seeing the series get some love is great. Nice work!

Awesome dude! Good luck with it!

A unique idea executed pretty well! Perfect example of what can be accomplished in a game jam. I feel like the early part of the game is the most crucial time, and if you don't make enough progress it quickly stacks up against you. Interesting difficulty curve, but it made sense. I was also quite surprised upon looking up the rest of the jam entries, haha. You definitely win for most subtle!

I misread this as you went to bed four times after playing. Truly frightening.

Awesome! Well, whatever you work on next, good luck with it!

I actually quite enjoyed getting a chance to explore Rock Bottom a bit more. I'd love to see your take on some other Spongebob areas, even without the gameplay. I think the enemy bugged out at some point and stopped chasing me, but other than that it was a nice little experience. Definitely worth the few minutes it takes to play!

Had a lot of fun trying out the demo! Found a couple bugs like invincibility and some stuck points, but it was all enjoyable nonetheless. Never could find that last gem though! Compiled a bit of my time playing it here: