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Entropy Phi

A member registered Nov 05, 2014 · View creator page →

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This was an excellent short experience! The dynamic destruction was used very effectively. Not only was it pretty satisfying to chop away at things, but it meshed with the world and puzzles quite well. It wasn't hard, but it was still cool to see the results of some sneaky cuts solving each scenario.

I have to say though, this Paper Guy seems like a real menace to society. Going around chopping up people's homes and ruining half the island. It seems like the town's whole plan was to get him on that boat so he stopped destroying everything.

Anyways, I really enjoyed this one so I made a video of my time with it. Great work guys, good luck on your future projects!

Ah, makes sense. Looking forward to seeing what you come up with next!

Saw this was on SGDQ last week and had to take a look. I think we can all relate to finding some good pups at parties - although the game also advocates cat pictures (blasphemy!) The procedural generation was neat; I liked the labyrinthine setup of the house. Does it keep generating as you go, or is it limited in size?

Anyways, I had fun with this one so I condensed my time with it in to a short video. Thanks for putting it out there!


A nice addition to the wacky physics genre. It was pretty tough though! Lots to do in a short amount of time. Switching between different items to save myself was especially difficult. Seems to be coming along well for an early demo. I recorded some of my time with it below. Good luck with the project!

Looking quite nice so far. The gameplay felt smooth and the visuals were well-executed. Right as I felt I was getting in to it, the game abruptly ended. Pretty odd choice for a spot to end the demo on. Other than that, it's looking great so far. Made a short video of my time spent on it. Interested to see how it turns out on release!

If nothing else, this got me to look up Sonic Boom clips to include. Surprisingly not that bad for a Sonic TV show. Not that I've ever seen a full episode, but youtube had some decent clips. Oh yeah, I was supposed to talk about the game here. Whoops.

Neat little experience. I like that you were able to add new elements in each level instead of padding them out over a longer game. It felt like just enough content by the time I was done. The music audio sources were a little weird. I think they must've been set as 3D audio sources which led to the strange effect. I was also curious as to the monsters/things out to get you. Even a little snippet of text at the start would help set the stage pretty well. I recorded my short time with it if you're interested to see. Nice work and keep it up!

Ahh, gotcha. Thought I had missed a whole area or something. Thanks again for sharing it on itch!

:) Keep making awesome stuff!

Super rad pixel art! Quickly caught on to the "do this to get this to do this etc." design of the game. It was executed pretty well for a short game jam! I never found the fish-person though, were they hidden off somewhere? Compiled a short video of my time with the game. Looking forward to seeing what you guys do next!

I don't usually play visual novels, but something about this caught my eye. I enjoyed your take on the different personalities of these big baddies. I'm so out-of-touch with batman comics that I totally forgot Mad Hatter was a real villain. Got carried away editing a video together, but it was all in good fun!

The facial expressions and art really sold it for me. The wacky physics was fun and worked well enough for a game jam. I think I ended up failing a lot, but it wasn't too obvious why. Something about not being able to control the height of the hand felt very odd. Otherwise, awesome job for a game jam project!

Very unique experience. Lots of awesome texture work. I saw that you made this for your thesis in Illustration and the quality definitely shows. I was able to complete it, but didn't find all of the clues. I definitely encountered a few bugs like text boxes flashing or disappearing randomly, NPCs not continuing their dialogue or moving, etc. There were also some weird moments like one of the harvester guys "dying" and getting flung a hundred feet or so. Not sure if that was a bug or not.

Overall I really enjoyed exploring the little world you made. Mundaun looks very promising as well. I'd love to give that a shot when it comes out. Good luck with it!

Pretty neat so far. I couldn't seem to find where to go after collecting the keys for housing A, E, and the Bug Blood. Dunno if the demo had a hard cut-off point. It seemed like most of the enemies were pretty passive and there wasn't much reason to fight them (unless they were standing on an item). The particle effects were nice and the combat generally flowed pretty well for the few enemy types I ran in to. The only notable bug I found was that selecting anything on the main menu with the"E" key led to a black screen. Eventually figured out I had to use Spacebar for most selections. I compiled most of my experience with it in a short video. Looking forward to seeing where you go with the final product!

Very lovingly crafted. :) The pixel art was great, the music was calming, and the encounters were pretty unique. The only odd thing I found was the random blurriness. I couldn't seem to find any reason why random spots on the screen were blurred at times, but it wasn't a big deal. I thoroughly enjoyed it, looking forward to more of your work!

Nice. :) Good luck with the full version!

WarioWare + Ducks about sold it for me. Pretty rad dudes. I had trouble with the boss levels but enjoyed the rest. Nice lil' jam project.

Great little demo packed up tightly here. Shows quite a lot of promise. I was saying that it should be funded on Kickstarter while I was making the video, and now it is! My two biggest desires would be some sort of progression/unlockables/exp (seems to be planned) and a cursor showing the center of your swarm. I got lost a few times waiting for the camera to catch up to wherever I centered my swarm. Looking forward to seeing how it expands in the full version!

Pretty tough, but I was able to get through it after a couple tries. I don't know if it was intentional, but locking Ramses in the house made things a lot easier. Muriel also got stuck in the attic stairs once for me. Always been a big fan of Courage, so seeing the series get some love is great. Nice work!

Awesome dude! Good luck with it!

A unique idea executed pretty well! Perfect example of what can be accomplished in a game jam. I feel like the early part of the game is the most crucial time, and if you don't make enough progress it quickly stacks up against you. Interesting difficulty curve, but it made sense. I was also quite surprised upon looking up the rest of the jam entries, haha. You definitely win for most subtle!

I misread this as you went to bed four times after playing. Truly frightening.

Awesome! Well, whatever you work on next, good luck with it!

I actually quite enjoyed getting a chance to explore Rock Bottom a bit more. I'd love to see your take on some other Spongebob areas, even without the gameplay. I think the enemy bugged out at some point and stopped chasing me, but other than that it was a nice little experience. Definitely worth the few minutes it takes to play!

Had a lot of fun trying out the demo! Found a couple bugs like invincibility and some stuck points, but it was all enjoyable nonetheless. Never could find that last gem though! Compiled a bit of my time playing it here: