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Hi Martin! Thank you for your feedback, I think you make some good points. Saving the game session is not supported in Pulp for now but like you I think it these games should aim for shorter sessions.



I don’t have a Playdate yet but hopefully I’ll receive it next week. That’s why in Gravity I was afraid the gameplay could feel very different using the D-Pad comparing to the simulator. Once I can test it myself I can introduce a progressive increase in speed, which I think would be the best solution for this.



In Pairs it could be that now it takes some time to reach the point where it gets trickier, so introducing extra blocks in each board from the beginning could make things more interesting.

Crossing my fingers you get yours next week!

I'm super impressed that these were made in pulp! I've been reading a bit about the saving situation... I mean, you are clearly saving the high scores, right? What if you had a menu item that was save and quit and set a "game in progress" variable, then took you back to the home screen? Then on the home screen you'd check for the variable and the only option there would be to resume the game in progress? Dunno, I'm sure it's not exactly that simple, but at present it makes Gravity almost unplayable for me, because if I start it up, my Playdate is a dedicated Gravity machine until I die on purpose. :D

(+1)

Mmm maybe there is something I can do about it :) I think it won't work if you quit the game through the menu button but it should be possible to save in-game and quit after that as you suggest, yeah :D