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I really enjoyed this game and would recommend it to anyone with a playdate. It was charming and very well-written, and had me pulling out my playdate several times a day just to check in. I just reached the ending, and it left me wanting more (in a good way). I suppose I could've used more depth to the gardening and more consequences to my responses, but...sometimes it's all right just to enjoy the story and the mood and not have too much else get in the way. I'm really excited to see what you make next.

edit to add: I also just want to say how impressed I am at how well your team managed to "get" the playdate right out of the gate. This is the kind of sure-footed game I'd expect to find a year or two into the device's life, not right at launch.

That's very kind of you! About your last comment: we thought a lot about what makes a Playdate game "work" during the development of Bloom. It certainly helps that we had been tinkering with the device for over a year by the time we started this game, so we were able to build it with that experience in mind. Still, we had to make a lot of assumptions about how actual players would use the device, so it's nice to see that a lot of those proved correct :) Thanks so much for playing!