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Here's my no-commentary playthrough: 

The settings, character designs, and jump scares are all great. The gameplay, however, definitely needs some tweaking in chapter 2. First of all, there didn't seem to be any reliable way to keep the doll out of the bedroom, which didn't make sense. The first noise I heard would often be the doll to the left side of the room, so there wasn't even an opportunity to stop it from getting in initially. Kind of strange when the instructions even tell the player not to let it in.

Also, some sort of clock to let you know how much time is left in each round would be much appreciated. Especially on the final section where you're told it'll be four minutes and it actually turns out to be over five. Additionally, during that last round, there didn't seem to be any reliable way to decipher at which location the doll was hiding. I basically passed it by clicking from hall to hall as fast as possible while blinking the flashlight repeatedly. I'd like to see a section like that one implemented with a more concrete and discernible pattern. I think it's safe to say you were inspired by FNaF 4, so maybe go back to that game and check out the sounds used and the cues given to the player throughout the night. 

In any event, thanks for the game and I look forward to seeing what you have in store with Chapter 2.