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Really cool prototype! The rope mechanic has some real potential and feels really satisfying to play around with. All in all, really enjoyable.

If I may, just a couple of things I'd like to point out:
- The character control feels a bit stiff, especially in the air. First thing I'd try to polish for a more fluid experience.
- As pointed out below, too many ropes lag the game (even if they're off screen). Maybe add a limit and start deleting the oldest one after that?
- Connecting ropes ignore level geometry (see: screenshot 4). Maybe this is intentional, but to me it feels as if the player should work around the level with the different rope segments instead of just making it go through the level (hope that made sense)

Again, really cool game!

Thanks for your feedback! Those are actually the three main things we are currently working on for the next updates, player feel, rope performance and rope collisions with the level geometry.