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Thanks for trying it!

Yeah, I forgot to add proper two-step game exiting, so I threw in that Escape thing at the last second, sorry about that one.

Similarly, rotating was added to lessen the blow of the QWAS stuff. Skeletal movement was an experiment that - while 100% necessary - will enter the history books as a case study of both ambitions gone awry and ambitions completely failing to understand physics engines. Alas, there's always next Halloween.