<c=red><minPitch=1.4><maxPitch=1.6>Hey, how are <e=printpos>you, <e=asdad>today? <pause>Asking for a friend. <pause>Also... This extra text here is just to show off my scrolling textboxes. Neat!
This line never continues passed: "Also... This extra text"
Console Log:
I completed reading! Done! UnityEngine.Debug:Log (object) STMDialogueSample:CompletedDrawing () (at Assets/External/Clavian/SuperTextMesh/Sample/StageScene/STMDialogueSample.cs:19) UnityEngine.Events.UnityEvent:Invoke () SuperTextMesh:ShowAllText (bool,bool) (at Assets/External/Clavian/SuperTextMesh/Scripts/SuperTextMesh.cs:1856) SuperTextMesh:ShowAllText () (at Assets/External/Clavian/SuperTextMesh/Scripts/SuperTextMesh.cs:1827) SuperTextMesh/<ReadOutText>d__282:MoveNext () (at Assets/External/Clavian/SuperTextMesh/Scripts/SuperTextMesh.cs:2030) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SuperTextMesh:Read (single) (at Assets/External/Clavian/SuperTextMesh/Scripts/SuperTextMesh.cs:1802) SuperTextMesh:Rebuild (single,bool,bool) (at Assets/External/Clavian/SuperTextMesh/Scripts/SuperTextMesh.cs:1667) SuperTextMesh:Rebuild (single,bool) (at Assets/External/Clavian/SuperTextMesh/Scripts/SuperTextMesh.cs:1586) SuperTextMesh:Continue () (at Assets/External/Clavian/SuperTextMesh/Scripts/SuperTextMesh.cs:1874) STMDialogueSample:Update () (at Assets/External/Clavian/SuperTextMesh/Sample/StageScene/STMDialogueSample.cs:43) CONTINUING NOW UnityEngine.Debug:Log (object) STMDialogueSample:Update () (at Assets/External/Clavian/SuperTextMesh/Sample/StageScene/STMDialogueSample.cs:46)