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Stage Sample Broken

A topic by Aidan created May 11, 2022 Views: 131 Replies: 2
Viewing posts 1 to 2
(1 edit)
<c=red><minPitch=1.4><maxPitch=1.6>Hey, how are <e=printpos>you, <e=asdad>today? <pause>Asking for a friend. <pause>Also... This extra text here is just to show off my scrolling textboxes. Neat!

This line never continues passed: "Also... This extra text"

Console Log:

I completed reading! Done!
UnityEngine.Debug:Log (object)
STMDialogueSample:CompletedDrawing () (at Assets/External/Clavian/SuperTextMesh/Sample/StageScene/STMDialogueSample.cs:19)
UnityEngine.Events.UnityEvent:Invoke ()
SuperTextMesh:ShowAllText (bool,bool) (at Assets/External/Clavian/SuperTextMesh/Scripts/SuperTextMesh.cs:1856)
SuperTextMesh:ShowAllText () (at Assets/External/Clavian/SuperTextMesh/Scripts/SuperTextMesh.cs:1827)
SuperTextMesh/<ReadOutText>d__282:MoveNext () (at Assets/External/Clavian/SuperTextMesh/Scripts/SuperTextMesh.cs:2030)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SuperTextMesh:Read (single) (at Assets/External/Clavian/SuperTextMesh/Scripts/SuperTextMesh.cs:1802)
SuperTextMesh:Rebuild (single,bool,bool) (at Assets/External/Clavian/SuperTextMesh/Scripts/SuperTextMesh.cs:1667)
SuperTextMesh:Rebuild (single,bool) (at Assets/External/Clavian/SuperTextMesh/Scripts/SuperTextMesh.cs:1586)
SuperTextMesh:Continue () (at Assets/External/Clavian/SuperTextMesh/Scripts/SuperTextMesh.cs:1874)
STMDialogueSample:Update () (at Assets/External/Clavian/SuperTextMesh/Sample/StageScene/STMDialogueSample.cs:43)
CONTINUING NOW
UnityEngine.Debug:Log (object)
STMDialogueSample:Update () (at Assets/External/Clavian/SuperTextMesh/Sample/StageScene/STMDialogueSample.cs:46)
Developer (1 edit)

Ah, nice catch. Turns out that manual pauses were interfering with automatic pauses. I've managed to fix it, and this will work in the next update! (And yes, I see the issue with weird extra hyphens being inserted, too... I'm fixing that right now) EDIT: solved it! I think I'll try and upload these fixes soon, I've got a good amount of them to push, now.

Thanks for the quick response, happy to hear you found the fix!