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The whole time I was waiting for a jump scare, like seeing the space pirates for the first time in super or the worm in zero mission. The use of lighting really brings the xeno biome to life. It makes me want to read about the creatures and explore the facility

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Hey, thanks for trying the demo, glad to hear the lighting works out well.

There probably won't be any real jump scares or the like in the final game, well I guess it depends on what someone defines as a "jump scare" but yeah.

As for reading about the creatures, story and such:

I'm pretty much only focusing on trying to do some "environmental story telling" so there probably won't be too much reading in the game. (apart from item popups and a few exceptions)