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(+2)

Just found out about this game and it's becoming one of my favorites! Everything is really well done, love the feel of it, the graphics and all the options! I'm gonna have to buy it, I love it that much!

I did find (kind of) a bug: when pressing up to hard drop, if I press up and also lesft or right (sondiagonally), the piece hard drops a square to the left or right, not where I would like it. I play on Android with virtual keys so it's really easy to press diagonally. Could you maybe diaable diagonal touch?

Thanks!

I'll look into it for the next update! In the meantime, your emulator might already have that option. I don't know which one you're using but I know that MyBoy lets you turn off diagonal touch for sure.

(+1)

Thank you! Yes, found something called "diagonal sensitivity" and set it to zero, but it would be nice to have it by default in the game.

I don't understand what finesse is, it seems to not do anything. I know in Jstris (I think) it calculates the eficiency somehow, but I don't see any new statistic here.

Also an idea: the next piece could be displayed bigger and maybe in a border, to be easily viewed. Like it is now things get a bit confusing. Maybe a menu to show only the next piece could be nice.

These are just ideas, maybe others would find them cool too, who knows, but this game is already really good! Kind of like a Tetris DS for the GBA 😁 I love this!

(+1)

Thanks for the suggestions!

Enabling "show finesse" enables a finesse error counter. It only affects sprint and training right now, but that will probably change in the next version. If you want to learn finesse there are some great tutorials on youtube!

FYI the game only counts finesse errors when you hard drop.