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Godot Engine v3.3.2.stable.custom_build - https://godotengine.org

OpenGL ES 2.0 Renderer: Intel(R) HD Graphics 405

OpenGL ES Batching: ON

**ERROR**: Error loading custom font 'res://assets/fonts/MinionPro-MediumIt.otf'

   At: scene\register_scene_types.cpp:756:register_scene_types() - Error loading custom font 'res://assets/fonts/MinionPro-MediumIt.otf'

**ERROR**: Method failed. Returning: Vector<uint8_t>()

   At: core\os\file_access.cpp:606:FileAccess::get_file_as_array() - Method failed. Returning: Vector<uint8_t>()

**WARNING**: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.

   At: scene\gui\base_button.cpp:329:BaseButton::set_enabled_focus_mode() - This method has been deprecated and will be removed in the future.

**ERROR**: Method failed.

   At: core\bind\core_bind.cpp:2782:_Thread::_start_func() - Method failed.

**ERROR**: Condition "magic != 0x43454447" is true. Returned: ERR_FILE_UNRECOGNIZED

   At: core\io\file_access_encrypted.cpp:63:FileAccessEncrypted::open_and_parse() - Condition "magic != 0x43454447" is true. Returned: ERR_FILE_UNRECOGNIZED

**ERROR**: Condition "!f" is true. Returned: String()

   At: core\bind\core_bind.cpp:2126:_File::get_as_text() - Condition "!f" is true. Returned: String()

**ERROR**: Error parsing JSON at line 0: 

   At: modules\gdscript\gdscript_functions.cpp:1268:GDScriptFunctions::call() - Error parsing JSON at line 0: 

**ERROR**: Error calling method from signal 'focus_entered': 'Node2D(menunew.gd)::_on_play_focus_entered': Method not found..

   At: core\object.cpp:1257:Object::emit_signal() - Error calling method from signal 'focus_entered': 'Node2D(menunew.gd)::_on_play_focus_entered': Method not found..

**ERROR**: Error calling method from signal 'focus_entered': 'Node2D(menunew.gd)::_on_play_focus_entered': Method not found..

   At: core\object.cpp:1257:Object::emit_signal() - Error calling method from signal 'focus_entered': 'Node2D(menunew.gd)::_on_play_focus_entered': Method not found..

**WARNING**: This control can't grab focus. Use set_focus_mode() to allow a control to get focus.

   At: scene\gui\control.cpp:2181:Control::grab_focus() - This control can't grab focus. Use set_focus_mode() to allow a control to get focus.

**WARNING**: This control can't grab focus. Use set_focus_mode() to allow a control to get focus.

   At: scene\gui\control.cpp:2181:Control::grab_focus() - This control can't grab focus. Use set_focus_mode() to allow a control to get focus.

**ERROR**: Condition "_first != 0" is true.

   At: C:\godotfonts\godot-3.3.2-stable\core/self_list.h:112:SelfList<class DynamicFont>::List::~List() - Condition "_first != 0" is true.

**WARNING**: ObjectDB instances leaked at exit (run with --verbose for details).

   At: core\object.cpp:2132:ObjectDB::cleanup() - ObjectDB instances leaked at exit (run with --verbose for details).

**ERROR**: Resources still in use at exit (run with --verbose for details).

   At: core\resource.cpp:450:ResourceCache::clear() - Resources still in use at exit (run with --verbose for details).

**ERROR**: Condition "allocs_used > 0" is true.

   At: core\pool_vector.cpp:66:MemoryPool::cleanup() - Condition "allocs_used > 0" is true.

The problem seems to be the memory. How much ram does your pc have?

(2 edits) (+1)

I ended up deleting the save file folder and it started working. It doesn't seem to be repeating the problem anymore. I guess the problem was corrupted save data.

Oh, good to know! Glad you got it working