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Witches are overpowered if you get 4 of them you basically win the fight before it even begins

(+1)

Thanks for playing! Definately the best and overpowered units for the end. Investing in them too early is bad but there is more than enough money from the end couple of battles to amass devastation (and remove any challenge haha although funny to pair with Rangers and watch arrows drop the enemies like a domino chain). After the jam I'll do a rebalancing (I always keep the jam version on the easier side) and add special individual attacks for commanding specific units.. add more maps.. maybe a talent system for money also. I might make the witch not hit everyone ;)  lol. I'd love to hear any ideas from anyone :) Thanks again.