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(+1)

Hey there! 

Thanks for your feedback,

Obviously we are still quite early in the development progress of the game and, therefore, your input is superimportant to us. We have noticed andhave been noticed of a few issues and we will hopefully get them fixed in our next update. 

We have some people wokring on a soundtrack, hopefully we can add it soon too :)

We will make a overall pass on balancing as well. It is an evolvingmatter of course as we add new objects on an almost daily basis.

If you're interested in our game's development, we have a discord server and we would be happy to see you there : https://discord.gg/6Duaj2mQ

We will update the page as soon as possible, I hope you give it another try then and keep the feedbacks coming!

Thanks again and have a good one till then!

I think the balance is ok'ish, for me at least. For instance the second type of foe (the mummy bear-like things) has too many HP to focus on when you only deal 20 damage. However, that drove me to avoiding them and focusing on the knife guys first to build my experience. The point being, it forces you to make choices. 

What could make it more rewarding to actually kill them in the beginning is if stronger enemies reward you with more experience.

(+1)

The mummy bear like things (as you put it so accurately XD ) are bound to change as they are, down the line, suppose to charge at you. It will ultimately impact their numbers and stats.