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This game is so fun and polished! The Bomb Bots also act super intelligent. Can you give me a brief summary of how the AI for them works? Also, did you use a game engine to make this game?

I build all my games in Frog Tactics, a private game engine I've been building up for years. This is my tenth tactics rpg I built using it!!

The ai uses influence maps to identify where to throw bombs.

What do you mean by influence maps? Do you mean something like a heat map where bomb positions that threaten the player or free a  bot are given more weight and positions that threaten other bots are given less weight? Then the bot navigates towards the most weighted option and places a bomb there?