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(+1)

Hi! Thank you so much for the incredibly insightful feedback! I have one question, specifically about the rigged character model stuff, the premise of the game is that it takes place in a world of shapes, hence why you play as a cube. 

Do you think animation and game feel/flow could be improved within that premise where the player character and most other characters are still shapes? 

Or is it simply too limiting and it could never be brought up to par with games that use humanlike character models?

(+1)

Shapes can still work fine. I think there is absolutely a path to animating a cube that will make it feel fluid and alive. Even as is, one can conceptualize a cube as having four legs, or as moving by "rolling". Both of those metaphors could lead to some nice and simple animations that will make the flow feel great