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I've had a really bad habit for a while of starting LD+ over from the beginning every time a new story began. The Island updates have had done a good job on conditioning me to enjoy new content with an existing save rather than starting over.

Also, wanted to raise a discovery I made: I can JUST ABOUT win that fight with the supposed-to-be-unwinnable plant in the Forest Park by virtue of... let's call it "level grinding", and beckon meaningfully at the character creation process. Haven't quite figured out what levels I need to FULLY outpace its healing, but it does raise a question - do you have a failsafe in place for if that thing's stamina goes down to 0? Or should I stop experimenting so I don't crash the game?

Why does it even exist if it can't be beat?

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It's GOING to be beatable at a later date, as the mid-battle notice proclaims. In the meantime, there's a bad end available if you lose to it.

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we do not ask the devs such question, break the game muhahahaha

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I'd rather not risk breaking the game to the point that the game doesn't work, thanks. If it generates an ill-timed autosave, the game might get rendered unplayable, and I don't know how to delete savefiles except through the in-game menu.

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It's definitely getting harder to start over from scratch each time if that's what you do!

Plant fight, doesn't matter if you bring it to zero, game is programmed not to let you win at the moment. Sorry!

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Hey, don't apologize for making sure your game won't crash! I'm happy to hear that you have safeguards in place for that eventuality.

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haha, then I won't! But yeah, that usually won't break the game, so don't worry