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(+1)

moveWithCollisions() can only be called on a sprite with a valid collide rect (this sprite's collide rect is (0.0, 0.0, 0.0, 0.0). stack traceback:

...

projectile.lua: 31: in function <projectile.lua:29>

[C]: in field `update`

main.lua: 362: in function <main.lua:361>

(+1)

Thanks for reporting this!
Unfortunately, there are a few crashes I'm sorting out with version 1.

(1 edit) (+1)

I think this should be resolved now, I changed a couple lines and tested it a few times without hitting this crash so hopefully it's fixed now. The new version should be 1.0.2