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I love this concept, and I want to see more, but I don't know how. I think you created a really interesting dynamic by making this self-aware game character and actually putting the player into the game as well. The ending gave me an idea: Instead of continuing to help the character we started with, what if the player (as a character) is just as trapped in this place as the other character? Like the end of this portion was the player jumping to another avatar so that we can escape by selfishly throwing others to their deaths?