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Hi, yeah it'll happen eventually since i added no limit to how many apples can spawn, and I didn't really do anything to optimize this.

Thanks for pointing it out though.

here's an idea: when an apple lands on the spot where one already resides simply add 1 to the latter's count and despawn the former, there are only so many places where they can land so this should (in theory) keep memory usage in check.

yeah, that's a good way of solving this, I doubt i'll be updating it though since it was a Ludum Dare entry and i like to keep them in all their broken glory. :P

Maybe one day I'll revise all of them and make a compilation or something.