Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+4)

<<<<< DAY 1 >>>>>

Yay! IGMC has officially started! So first off, let's get the team together. We got our old pals CuckooOrange and Miss Nile on board! I'm still trying to get a hold of Richter...but he may be busy this year. Well, cross my fingers and hope he joins. Also I sent out invitations to some longshots, I don't think my chances are good but what the hey, gotta try right?

Well, let's get started.

First, let's Start a New Project!


That's always fun. A pristine green field with our default hero guy. Then time to make it a Foundation, which consists of:

  1. Deleting all files that won't be used.
  2. Putting in tilesets, characters, faces, and other images that will be used. In our case, it's the entire Pop DLC line (which I own) from Pop Horror City, Character sets to Slasher Forest.
  3. No music yet. Will get to that later.
  4. Basic database setup.

So we end up with something like this:


Always good to have a clean foundation to start a game on. 

Now, for the actual game. First, THE STORY! So, here it is...TADAAA!!!

A young man arrives at this mysterious town, where his missing girlfriend was last seen. He's there to find her. Little does he know what he's really getting himself into...

And that's it. I'm sure we'll come up with something better soon. In fact, that story might even get thrown out before the end. No one knows at this point.

Miss Nile suggested that we should have multiple endings based on choices. Good idea. We'll see how to work that in sometime.

Well that's it for today. More forthcoming tomorrow.