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The artwork looks pretty sweet (pun not intended). It's clear you put a lot of charm into this game's presentation! 

I was confused at first by how to play the game, and wondering why the attack key wasn't working, until I played for a bit (on my second summon) and realized the attacks happened in "phases".  It would have helped to be more clear on that front, as well as potentially adding some visual feedback for when the attack phase will trigger.

The gameplay works, but it's pretty basic overall. All it is is dodging cherries and then tapping the screen every now and then. I feel like more can be done to spice things up.

The gameplay loop, however, I can see being addicting if the gameplay is fleshed out with more features and mechanics.