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Darkness

A game about fear and letting go of it. · By ScaniX

Feedback on Darkness Demo

A topic by SabreCat created Oct 28, 2018 Views: 261 Replies: 2
Viewing posts 1 to 2
(+1)

Hey! I enjoyed the demo and look forward to the full release. One suggestion: don't have left click default to "examine" when the target object isn't interactive. Right click works fine for that. I found myself constantly irritated by accidentally examining things (and having to click through several lines of description over and over) when I was trying to interact. This was most noticeable when spinning the combination lock, where I'd frequently hit the outside of the lock getting its description, or the wardrobe behind it.

Developer

Hi! Thank you for playing and thank you a lot for the great feedback!
I wanted to keep it without much user interface, the interaction very simple: restrict it to a main action (LMB) and examine with the RMB.
Probably having another cursor whenever something is in front of the pointer, but not usable and having examine ONLY on the RMB would be a solution. I will definitely test that variant.
(You can also use RMB when the cursor "..." is shown to cancel the whole dialog outside of cutscenes, but there is no tutorial or hint for that yet as it is pretty new. It only is written in the controls on the game page.)

Thanks again! :)

(+1)

Yeah, the simplicity of the controls is definitely a plus! In a way I feel this'd make it even simpler, though: left click always interacts, right click always examines, no ambiguity or undesired actions except on an actual misclick. Good to know about the right-click description cancel tho!