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Hi! Thank you for playing and thank you a lot for the great feedback!
I wanted to keep it without much user interface, the interaction very simple: restrict it to a main action (LMB) and examine with the RMB.
Probably having another cursor whenever something is in front of the pointer, but not usable and having examine ONLY on the RMB would be a solution. I will definitely test that variant.
(You can also use RMB when the cursor "..." is shown to cancel the whole dialog outside of cutscenes, but there is no tutorial or hint for that yet as it is pretty new. It only is written in the controls on the game page.)

Thanks again! :)

(+1)

Yeah, the simplicity of the controls is definitely a plus! In a way I feel this'd make it even simpler, though: left click always interacts, right click always examines, no ambiguity or undesired actions except on an actual misclick. Good to know about the right-click description cancel tho!