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Use of TheLivingTombstone/Yoav Landau's "Discord" is questionable at best, there are plenty of free to use beat generators like Chrome Music Lab.

The movement is framerate dependent making it inconsistent and impossible to play on faster devices. Needs a few (Time.deltaTime)s

Minimalism - simple shapes ✔

Alone - You are square, there are other squares ?

Everything is dangerous - Touching anything  but the floor will kill you instantly ✔

You are the enemy - Everything else is a threat to you ❌

If you have anything in mind for me to change I'll change it right up by making a copy of the project and changing it up, but I am not that good at coding, I had help making this.

Start with framing. It is a very tight screen space and the player is quite large.  

Next, look into pacing with your scripts. Keep the pacing consistent regardless of framerate. Objects that randomly speed up are unavoidable. This is an important part to learn that even AAA programmers forget sometimes, but can easily ruin a game. 4/5  tries the black rock(?) on the right will fly towards me faster than the jump can move me out of the way.

Try using a simple music making program. Make a basic beat to set the theme of the game. It doesn't need to be good, it just needs to be yours.