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(2 edits) (+1)

Undo is difficult to implement. I added "Reload map" to the File menu as a stopgap solution, though it's for using when you make a mistake and haven't saved yet. To fix your campaign maps download keeperfx again and copy the levels from it.

One thing I could possibly try implementing is keeping a copy of the map files before you save them so you could undo saves. Kinda like keeping "backups". A feature like that is much easier than the ability to undo individual actions.

Thank you for taking the time to reply on this matter. Yes I understand that this is not easy to do. Thus I welcome the solution with the map backups very much.

That's how some older DOS programs did it. You can set the level of undo's to say 8 and it keeps 8 iterations of backups in memory to undo to. BTW love this program and so cool that it's in Godot!