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thedaemon

17
Posts
1
Followers
18
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A member registered Apr 12, 2016 · View creator page →

Recent community posts

Thanks! Keep making stuff and I’ll keep throwing money at you.

I couldn’t find 3.08 https://github.com/AmiBlitz/AmiBlitz3/releases?page=2 But I’ll test on older versions.

Cannot get folders to make icons, OS 3.9. Is there a trick or something?

Cannot compile with latest AmiBlitz, it fails at the FPU setting to begin with then a loop issue? I am not smart enough on Blitz yet. Any updates?

I think I got stuck on the door because I was using the “run fast cheat”. Can I extend the palette, or is this set?

I got stuck on a door of an outpost, unable to exit, it kept going back to the outpost.

I have started to edit the graphics some, I wish I could add some more frames for the player character for a nicer walk. Message me if some updated graphics is something you want, else I’ll just keep them for my game haha.

I found a cheat, if you use joystick and keyboard at the same time you can move super fast.

Pressing the ESC key in the outpost menu freezes the game.

I run out of bullets… guess I need to be more careful haha.

That’s because 3.2 is a fork from 3.1 by a different company :) Amiga history is complicated lol.

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WinUAE and Amiberry and Vampire V4 SA. Latest patch works now :) Thanks. WHDLoad version still has graphical issues though.

Can you adjust the requirements to not say 3.2+ as 3.2 is kind of higher than 3.9 and I can’t get it to work on 3.9. Tried to Fetch image.png

I am having the same graphics corruption. “Works on my machine” probably isn’t the nicest response lol

I just ordered a Sega Mouse just to try this out! Ready to draw!

Agreed, it's just an AGS game.

Thanks for responding! I have a working 32se install, love it! I have been learning more than with my AmiKit XE install lol

Somehow managed to get 3.2 installed to a directory!

Please link your tutorial videos to install 0s3.2 I can't for the life of me get it to boot from a harddisk file or folder in WinUAE. Google isn't helping lol

That's how some older DOS programs did it. You can set the level of undo's to say 8 and it keeps 8 iterations of backups in memory to undo to. BTW love this program and so cool that it's in Godot!

I am enjoying this game. Love the style and the music is amazing!