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Thanks for playing the game and giving me feedback! I really do appreciate your criticism and general comments.

Although the art is part of an aesthetic I like, I felt like it could be done better and it’s something I hope to improve on. I think the background colors in particular is something I’m not really satisfied with it since I was shooting for more of a disastrous tone. I’m very glad you enjoyed the scratchy look though, it was something I wanted to experiment with for a while.

In terms of gameplay, I think you’re spot on with the powered-up state. Along with visuals, the mechanic wasn’t really worth going for nor felt rewarding with the system I provided. The dash also relied on this since its main purpose was to provide the player with a movement burst option so they can quickly get the dropped items.