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Finished with a power of 1125, the game is very good. I missed at least one Jack'o'lantern (found only 1) and 2 snow balls (found only 1 snowman) for sure, and probably several other things. I did all the maps once, never redid any.

The maps are excellent, very pleasantly varied with some unique feature here and there, and so are the customization system and the related resource management.

The story is on point, despite the premise it manages to never get too melodramatic and stays on a right spot between cool and melancolic, I liked it, it really felt appropriate.

The set of units is very cool (especially the kitty) and mechanically it's good enough, some skills like the object animating one of the poltergeist sure are cool.

It's pretty cool to have several different sprites of the same unit depending on the killed ones, like the zombie cook and the two different Phantom Armors.

I was happy I could eventually buy ectoplasm especially (and then as much happy that I could not before, it would have been a shame, the part where you can't and must do with what you have is good too, it came in the right time), since redoing some maps felt like it was going against the need to  manage resource (no problem that it's possible as long as it's optional).

I took the time to break most objects and such, and playing this way I felt like overall the game was a bit easy, I rarely got any close to being defeated and it was really only during the first fights where I defeated Cecil or possibly some other neutral unit. Not sure if you consider this a problem or not, if you do then I think the enemies could open unlocked doors and triggering zones of groups of enemies could overlap so that you're always under pressure, being able to rearrange (heal too, although I never overdid it, I always walked forward while doing so) my 6 units to fights disconnected and waiting tiny groups of 2 was really the only thing that made the game too easy.

Very good job, big thanks for sharing.