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Very interesting game. Models, architecture, sound are all super well done, I'm very intrigued by the world and the monsters and this blood ritual thats going on, but I'm not sure the total lack of guidance really did it for me. I honestly spent almost a whole half hour not knowing that the tentacles were interactable, that I had to put in the pattern at each shrine, nor knowing if I was doing it right at all. Thought everything was just for looks and that I'd just be making it to the end and then there'd be an ending.

As for once I figured out the shrines were an actual thing to mess with, I thought I had made the right pattern, but I have no way of knowing if I did it correctly or not, bugged, or if I was just too slow from having a longer pattern, and theres only so many times you can do what seems like the correct way over and over again before it gets frustrating and never want to touch it again. I think the real problem with it is just having to double click so many things, like I get it from a mechanic standpoint, so the blobs know which ones to connect to, but its just such a time waster if you get so unlucky as to get a longer pattern, especially if they start disappearing before you get to the last blorper. It could just be as simple as blooping the right bloopers to have to blobs in the right places, and if need be, a reset button on the shrine itself or resets if you step of the circle.

Like i respect the lack of hand holding, but even games that are hoisted up on a podium for it *cough* /Darks Souls/ *cough* , still have a good bit of guidance if you look for it. Without first watching anyone else attempt it, it just kinda left me feeling very frustrated and after a while it didnt feel like fun anymore. Even after watching a video, im still left wondering "Why didnt the puzzle finish when I had the pattern done."