Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(3 edits)

I will start my review of "Our home" with flaws and only after that will mention what the game did right.

The first flaw. The game railroads a player in some scenes. For example, if you decide that Maria should NOT take part in the intervention the game forces you to include her.

The second flaw. Maybe I was missing some hints because I was focused on the family so much, but it was complete surprise to me when in the ending I discoverd that the heroine has romantic feeling toward her friend.

The third flaw. Missed opportunity to show how the family would react to Emily confessing that she's a lesbian.

Now, what this game did right.
1.At the least my choices were such and such that I didn't even feel railroaded. The key choices that the game wanted just arose naturally on my the very first playthrough from my free will. And because it was my very first playthrough I even had illusion of freedom, that ALL events of the game unfolded as consequences of my free choices and I was very impressed by it. It almost looked like real life. My the only mistake was to play the game more than once because additional playthroughs allowed to explore mechanics of choices and destroyed the illusion of freedom.

2.The game tempted me to play it only once. It's good thing considering that further playthrough destroy its illusion of freedom. I was tempted because I got second best ending. Again, the ending too looked like it was from real life. In the real life we don't achieve perfectly good outcomes, there is always some bittersweet taste left. In my case it was lost chance for Emily to get married to person whom she loves. Besides, the characters became too alive, attempts to get different ending looked like sociopathic manipulation of a time-traveler (Like "What if I go back in time and will respond differently? How will this person react then?").

3.It's slice of life, without any supernatural or fantastic elements. You managed to make the game interesting without resorting to fantastic elements.

4.The characters behave more-or-less realistically. The only one who behaves strangely is Elizabeth, but she's probably just mentally ill.

5.Although there is element of romance, the game doesn't focus on it too much (although probably it gone little overboard with defocusing on romance here because, as I already mentioned, it was really a surprise for me to discover that it even existed) because what this story definitely don't need is Yet Another Cheesy Romance.

6.The story is very specific and as story unfolds you learn more about the characters. It makes it much easier to feel connected to the characters.

I agree I didn't expect the romance either