Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(3 edits) (+1)

Welp, finally finished the game ("finished") and what a trip... this was just a prologue? Holy shit... 

Anyway, as I promised here's a humble review including some points on your reply to my first comment, which I appreciate. This will be rather long because this game has some serious potential, so I want to cover every single point with an honest, detailed opinion.

First and foremost, a good plot even though it takes from several other games, movies, and everything else in it's themes including the whole "Friendship (or polygamous love, in this case) is magic" with a little bit of "become the alpha" and this is not a bad thing because, the way I see it, some plots and tropes are timeless and their success depend entirely on how they're used.

For my second point I'll take the opportunity that the game is currently a prologue and go straight to pointing out what I didn't like or felt odd, if my opinion is worth anything, that is. I mean, there are some people who want to see literal rape in games, so... 

First off, and this bothers me often, the MC. No, not his personality, no, not (most of) his actions, his FACE. If this was a kinetic AVN, I wouldn't mind seeing him, seeing what he looks like even though males for some reason always look the same (and are ugly as fuck) in adult games. But since this is a straight up choice-based AVN, things would work a lot differently if we could experience at least 90% of the game through the MC's eyes. Let me use a good example here: that scene on the pool with Leyla and Samir. He asks some rather deep, serious questions about what kind of man the MC is in the love and sex department (in an elegant manner, of course), but I, the player, didn't feel particularly pressured by the choices I was making. Why? Because Samir was looking at "someone else". You get it? Re-imagine that scene in a POV manner, with him almost literally looking at the player. People judge you based on everything you do and/or say, and some people simply don't give a fuck while other people live based on how others judge him/her (which is a sad lifestyle), and Samir would do exactly that with his eyes and his words to the player, and the player himself would feel more pressured to be honest, to lie or do whatever he/she thinks is right.

Second, and this is a problem seen often on games that, after becoming big, is too late to fix: the build-up, sexual or otherwise, of the game. I know that this was just the prologue but it has to be discussed nonetheless.

On the sexual front, game literally starts with a sex scene to introduce us the main character, OUR character. My opinion on it? Totally unnecessary. Yes, the scene can happen, but let the tension build up a little bit. Example of how that scene could be remade: we see the MC sitting on his bed, clearly trying to put his thoughts together or something and, instead of introducing himself, put a narrator in the game and name the character right then and there saying "this is your story... the story of the man known as...", ok maybe less dramatic. After that he answers the door, because he was waiting for his friend (forgot her name, she vanished and we were introduced to 100 other characters, hard to keep up) who wanted to visit, they chat a for a while and the conversation eventually drifts towards how the MC and his childhood friend used to blow steam off together, which is all a try to tease him and make him unleash his beast on her. THAT is a good way to build up the tension. 

Story wise I felt the same, even for a prologue and with "average reading speed", it felt rather rushed. From that red-eyed woman, a detail that made who she was obvious to me, crying about a big discovery to Maria (the very same lady) and her friend/agent (forgot her name as well, only re-appeared by the end of the prologue) busting down the door to meet/save the MC, everything felt at least a little bit rushed, again EVEN for a prologue. If taken care of now, this problem will never bother you again down the road. You won't have this mentioned in every single review in every release of a new version.

Last point, and this one bothered me the least but still left a big "?" stapled on my forehead whenever it happened: outcome of choices. What are they? In your reply to my earlier comment you mentioned the Karma and Lust system. A system that never fails if planned correctly early on alongside a good script, however whenever there was a choice, I couldn't feel the changes (third time, yes, prologue, but still), be it by the visual reaction of the characters or by the dialogue, which is my go-to mean of evaluating the impact of my choices, I simply couldn't feel it, or at all in some cases. 

I will use an example of a choice that probably confused me the most: the one about Mina and Lily having sex to help Lily bear with the side effects of facing her fear of men. She leaves entirely up to the player and says something like "if you do mind that...", and when she says this I believe she was talking about exclusively the act itself, one of his future wives having sex with another woman, not the the raw fact of two girls having sex. It's not meant to call the player a homophobic son of a bitch. Am I right? Because the choice itself doesn't make me feel the change at all, and I literally put in more logic on this one choice. Mina says that Lily will "love him" after she tells her that he allowed them to keep doing what they're doing, so what I understand is that the player HAS to let it happen to get to Lily later on if he wants to? (I don't even know if we can at all, but I'll cover this point soon) Or is this more of a route system? The player can let Lily and Mina do what they're doing and get close to Lily as it happens OR tell Mina to stop and build his relationship with Lily from scratch and help her face her fear as he does so, which would make sense because she'd be doing it with someone she KNOWS she can trust... supposedly. What I mean with all of this is:  the system is good here, it just needs refinement related to the outcome, same goes for lust which is even more confusing because you went with numbers for that one choice with Leyla, numbers that aren't kept anywhere. And no, I'm not asking for you to add colored text saying "Good Karma increased" or "X character's lust increased to 69", just refine the outcome. Reactions, dialogue, etc.

Now with all of that out of the way, let's get to the point I just mentioned using Lily as an example. About "getting to her", I mean. This is in fact a harem game, and the harem is part of the plot itself, and it's not uncommon for harem games to have a cast of main girls, in the case of I-word games this one involves mostly family members and close friends of the family, and a cast of side girls. With that said: who will actually be available for relationships in the game? For the record, I picked Normal mode. And even with that, I kept asking myself which girls would end up being options, which ones were main girls and which ones were side girls, if there is a main and side cast AT ALL. After you killed that "Mr. Walker" dude (which pleased me a lot, he's the kind of scum I'd love to beat into next friday) I thought "Welp... KK just gonna kill every husband in the game, won't he? This will be a big ass harem full of girls and widows" and I hope that's not the case. I can see how the deaths of some male characters can impact the story in a good way, like fuelling the MC's drive to become king and avenge them (that goes for you Anton, pretty sure you're next...) or just scum like Mr. Walker getting what they deserve. By the way, I made this joke about Mr. Rossbem and... y'know... I'm not saying I WANT him dead but... Maria is pretty hot... and I have a thing for powerful woman, but that's me. Judge all you want. Anyway, I'm just curious to know if we'll only ever get the 5 girls of the main harem needed for the battle of heirs and THEN develop the other relationships in a second/third and final part of the game or if it'll be a secret thing between the MC and the other characters who aren't the 5 girls. Because you did bother to change all the names to landlady and what not, unless this was done only because of Lilith who is the first girl mentioned by Maria. 

--

NOW, on to what I did like about the game. First the story itself, a mix of timeless tropes like I said but interesting in it's own right. It's set in the modern world but with a glimpse into the middle ages, it's a mix I've never seen before, the modern world with the misoginy, prejudice, raw corruption and mad power grab of the old kingdoms. I like your special attention to the characters's personalities, honestly as a guy who actually respects women, nothing pleased me than seeing things like Maria killing that gang leader or getting Mr. Walker off of the equation. I hope we see more respectable people, men and women alike, later on. 

The music selection was nice, rather standard free-to-use material but I can see that you put some work on picking the ones that suited the scenes, I exceptionally liked the one used for Maria's penthouse scene. I'm a sucker for Trap/Drill beats, and that one really set the mood for the scene. (Btw I looked for the name of the song in the game's files but forgot I was playing on android 😅 so if you have it...).

About the designs and animations, pretty good as well, and I KNOW the animations were good because my phone couldn't handle most of them. Already debating on playing the game on my laptop, might reach a conclusion before the next release, but these were well made. Like I said male characters all look the same because of the engines, even if you put all the work in the world on them, but the girls looked unique (also cute and/or hot) in their own right. 

All in all, a good, solid game with an ungodly amount of potential. Keep getting those updates out and you'll see the fanbase growing with them. That's just the way the game goes. (pun 101% intended)

Can hardly wait for what comes next!