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Currently the dragonbones files i made to build these are not properly formatted for the dragonbones plugin unfortunately. But it is something I may have to release once I start formatting them for it. Right now they are built for sprite sheet exports so they're not in proper loop animations. Also all animations need to be named and set properly to play nice with the plugin. So it's a little bit of a project.

Sorry to necropost. Actually I think the Dragonbones files may be very useful even if they are not compatible with the Dragonbones plugin.
It will greatly speed up operations like recolors, weapon changes and other custom edits.
Personally I could start use these wonderful battlers if I had access to the Dragonbones files, editing the spritesheet is not convenient at all.