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Hello Everybody!

I feel like this is a question that probably gets asked a lot, and if there's a specific thread or subforum I've missed for it then I apologise. Also please forgive any mistakes in my writing, as English is not my mother tongue.

I recently suffered a bad accident and I decided it would be a good idea to mix The Time Machine and Zardoz with my painkillers. Now I want to use my free time to do something I've wanted to do for several years, try to design an online indie game. I would like to create a role-playing, management, and stragegy game set in a post-apocalyptic future, where homo sapiens has largely lost his sapience. Most of humanity is dead, most of the remainder has regressed into vicious yet savages, a small minority have scattered into loose collections of docile yet dull-witted primitives, and an even smaller minority have somehow retained both the strength and intellegents of their ancestors. You (of course) belong to the last group.

The game is going to be divided into several phases. The first part involves taking power of your community through any of several methods. Second part involves building up your society, expanding your power over a larger geographic region, interacting with and probably absorbing many other communities which are run by exceptional people such as yourself. When your army and empire become strong enough, you'll eventually seek to eliminate the threat posed by the savage hordes. Beware though, as even these are not without an guiding force of their own!

To explain simply what I want to do: if you ever played retro-90's games like Microprose' Darklands or KOEI's Celtic Tales, the first part will probably be a lot like that. Second part might have more in common with Microprose' Civilization or KOEI's Ghenghis Khan, though still keeping much of the initial RP elements. Jaja, I played a lot of these older games when I was a kid because I was poor and that was all that worked on an old computer. :)

I can say more if anyone is interested, but I think this is a good basic outline. To begin, what game engine should I use to make this? Unity would be the obvious choice, but it doesn't seem to get along very well with Linux. So maybe Godot would be a better alternative?