Yesss! Still out of the Godot world (finishing a game with Unity atm) but Popchiu will be my entry point to this new Engine :)
Happy to see work on this is going ok, can't wait to discuss this on a Discord or whatever so I can get involved and better understand where the engine is heading to!
Thanks for all your hard work mate!
It makes me quite happy to know there are people interested in Popochiu. I promise I'll create a Discord for the project in the following days. I've been busy working on the documentation, fixing bugs and my freelances (capitalism!!! yeeeyyyy ( ﾉ; u ;)ﾉ ).
Thank you so much for your comment ꉂꉂ ( ˆᴗˆ )
Haha, no problem mate, take your time. I myself cannot jump directly onboard in the next weeks, too busy finishing my first game (with PQ), but very eager to learn more about Godot and your project!
PQ is a great engine but I'm not that fond of Unity. This "port" gives Godot a great asset for adventure makers! I know Escoria is a thing now but I'm so much into PQ's workflow and "porting" what I know to a new engine makes everything smoooooth.
Plus it's on Github, which makes contributing simpler ;)
Just keep up the great work, there is space for Popochiu in the indie world!
I'm looking forward to see what you will make with Popochiu. That last sentence almost brought tears to my eyes (from emotion!). Thank you so much for your comments.
And... I finally created the Discord server: https://discord.gg/Frv8C9Ters
I'll try to keep members informed about daily updates on the Wiki or the development. And of other personal projects (games) I'm working on.