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(+1)

Thanks for playing and giving your feedback :)

Yeah the bosses ended up way too tanky, i feel the amount of hp they have now would be more suited if this was only when playing multi but i'll see how to adjust that if i get to a post jam version, also i should have probably add a health bar of some kind for the bosses as well, they do however show signs of being hit but the effect ended up way too discrete in the end, they flash red a bit.

Weapons are a bit of a mess can't argue with that, i didn't take enough time to adjust the weapons themselves as i focused a bit more on making things as modular as possible to tweak them later, which i didn't have any more time for the jam version so they are definitively a bit lacking in the current build for sure, and same goes for enemy health values ^^'

Honestly can't blame any one if they didn't so no worries, it's just that i wanted to try and make something with local multi this time as it felt managable at my current knowlege, so i challenged myself to do so and i may have oversoped a bit in the process :p

Glad you liked the game regardless of its issues, and yeah background stuff took me quite some time to do as i tried a bunch of new stuff to have them as dynamic as possible and hopefully convey a feeling of depth.