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I agree, the difficultly near the beginning of the level is a bit redundant and going back to the very beginning each time you get hit is needlessly tedious. You got it exactly, time was the biggest obstacle throughout the process of making this. I'm honestly pretty happy I was able to flesh-out the game as much as I was able to (I was seriously concerned for a while I wasn't going to have a playable game to submit). Thank you very much for your feedback and kind words, it really does help me keep the momentum going on this game :)