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Really cool main mechanic !

I like the whole idea of having to deal with the accidental patterns you're gonna deal with if you shoot too much when facing your past version, sorta adds a puzzle element to the combat where you need to plan ahead a bit.

Also from a technical standpoint that's quite an impressive feature, cause i don't know how you managed to get the player input to become a pattern for the Ai clone in Godot :o

I only had a few issues while playing, 

first the clone spawning where they sometimes seem to get right in your face with no real time to react, so i didn't really understood if they spawned where you were at the begining of the wave, or if they spawned where you were at the end of the last wave ?

And last when clones spawned the game stutters a bit.

Other than that it's quite solid, and i can only applaude the bold mechanic you went for.

Well done :)