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Wanting a game to be easy doesn't make you a "casual". My favorite game of all time is Divinity Original sin 2, but I can say without shadow of a doubt that the difficulty belongs at "adventure", if not "story mode". In my experience the only thing that higher difficulty does is make everything take longer. I guess if the game's gonna be short then that's alright though. 

The tricky thing with the CRPG market is that there are the players who play it for the strategy and challenge, but then there are also the players who are just as "hard-core" as the first type, but it's Role-Playing that they're hard core about. And they would rather think about what their characters would do than what is smartest strategically. But I guess you can't please everyone can you? 

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Nope, you can’t please ’em all, not with your politics nor with game design.

I know what you mean about the D:OS games (and I guess there ARE casual D:OS players). I tried the first one again last year and ended up changing some things in this game because I was making some of the same mistakes. In particular, I decided to add some grinding/farming opportunities so you can experiment freely with your builds, then level up a little more if you’re getting stuck in endgame battles.

I’m definitely building Synthnostate with in-character challenge runs in mind. Most will be difficult but there will be a few options to make it easier. It’s not a big open-world long-story game; I’m going for replay value. Different party/character builds, different factions, different combat tactics.

Thanks for the comment.. cheers!