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WRT the axe counting on levels, if you hit a downed enemy with an axe, you lose an axe. Unfortunately it's an animation I overlooked, so it's not always obvious.

There is a random bug that appears on level 2 where an axe disappears before the level start. It never showed up in my play testing, only for others after submissions closed (Murphy's law?), so it never had a chance to get fixed.