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(+1)

I like it! Placing a wall when you die is a cool idea, although it seems a little pointless when you get game over after 3 deaths anyway. I'm not sure why I would use the boost, because moving across the screen super quickly without seeing what's ahead is often a death sentence in a game like this. Still very fun though.

I would appreciate it if you could rate my submission as well :)

(+1)

(on the boost) i noticed this during development as well, but on the higher difficultys some of the enemys get very wide and fast attacks, wich force you to get away very quickly

(thanks, criticism is always usefull)