Wait, no. The Fixtures thing on the JSON is like the floor, wall, and lighting aspects. I didn't mean that.
The part I'm looking at is "interiorFurniture": [
Here is an example one.
{
"attachments": [],
"name": "Admiral Portrait",
"itemId": 7095,
"transform":
{
"location": [ -152.74824523925781, 198.90545654296875, 171.87091064453125 ],
"rotation": [ -0, 0, -0.70722877979278564, 0.7069847583770752 ],
"scale": [ 1, 1, 1 ]
},
"properties": []
},
This is the Admiral Portrait hung on a wall in my House on the Basement level. If that is the only piece of furniture on the basement level and I totally delete that line in the JSON, when I load the JSON with the plugin, only the ground floor (of the Small) should be altered or adjusted.
Not saying it wouldn't be a bit of a pain in the ass, of course. But I think using a few in-game coordinates could help to work out what was where for quicker removal. Using XZ to determine what number is used for the far left/right chambers, and Y would help to govern the floors.