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Wait, no. The Fixtures thing on the JSON is like the floor, wall, and lighting aspects. I didn't mean that.

The part I'm looking at is "interiorFurniture": [

Here is an example one.

        {

            "attachments": [],

            "name": "Admiral Portrait",

            "itemId": 7095,

            "transform":

            {

                "location": [ -152.74824523925781, 198.90545654296875, 171.87091064453125 ],

                "rotation": [ -0, 0, -0.70722877979278564, 0.7069847583770752 ],

                "scale": [ 1, 1, 1 ]

            },

            "properties": []

        },

This is the Admiral Portrait hung on a wall in my House on the Basement level.  If that is the only piece of furniture on the basement level and I totally delete that line in the JSON, when I load the JSON with the plugin, only the ground floor (of the Small) should be altered or adjusted.

Sorry for how I worded it before. But this was the part I was trying to ask about. It seems like as long as I remove entries for any furniture in a specific area, I can create mini-JSON files to only affect those areas.

Not saying it wouldn't be a bit of a pain in the ass, of course. But I think using a few in-game coordinates could help to work out what was where for quicker removal. Using XZ to determine what number is used for the far left/right chambers, and Y would help to govern the floors.

(3 edits)

Thanks for the elaboration. What you're saying might work. One caveat is that the plugin uses all furniture from the selected floors - so if you have the same copy of a furniture in a different room on the same floor, that might still get shifted.  

I'll keep that in mind when I test stuff out.