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(+1)

This was so cool !

The overall game feels really polished, from the models to the cutscenes illustrations and all.

The gameplay was nice, but it did have the occasional hickup navigating around crates in some areas, and the character feels a bit fast to sometimes manoeuvre around bullets without getting hit, the dash does eliviates this in part but sometimes when you carefully want to fit through a gap it can be tough with this speed. The only other issue i had was that the enemies can sometimes feel a bit tanky, and especially those upgraded ones that accompany the final boss.

That being said, it is a good game and i had a blast getting through till the end, and i like how you implemented some quality of life features like text to inform you when someone dropped a keycard in case you didn't see it, and the slight slow mo when you score a kill to help indicate so even when the enemy goes off screen.

Solid and fun entry, well done :)

(+1)

thanks so much for playing! and thank you for the feedback on aspects of the game! I'm glad you enjoyed it overall :D

(+1)

No problem, this was pretty much max payne monkey edition, so it automatically had a cool factor to it  XD