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I love the project, and the fact that it is a work in progress! But since I practice a little bit in GB studio, how do you manage to make images with more than 192 tiles? Every time I tried to put a gameboy camera image in the software, the image doesn't show up and I get a pixel mess :) .

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Good question! If there is nothing else visible in a scene (no text, visible actors, etc) except for the background, you can get away with displaying up to about 255 unique tiles, which most GB camera photos fall under. A way to cut down on extra tiles in GB camera photos is to make sure the border around the photo is blank (this usually saves around 30)! This had to be done to make some of the photos in the gallery display properly. Hope this helps!

Thank you very much, I will continue my research to implement photos in my projects myself :) . You are still in work in progress, can we send you some pictures for the next version of the software ?

Also want to mention that logo scenes can display any image without any tile limits.