Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thank you! I got a bit carried away with situations for the attack mechanic and forgot to actually communicate it to the players. I didn't come up with an elegant way to lose the game without it feeling like a slog, but  looking back I think even just having a screen before respawning would have made it better. I'm open to any ideas too! I appreciate your feedback!