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(+1)

Visuals and audio are nice, and the idea of a rogue lite / bullet hell in an elevator (nice pun btw) is cool. But it gets veeeery repetitive very fast. And the fact that it's only dodge based makes it difficult to add true rogue like element (we can't really build any upgrade combo)

Also it's too easy, a rogue like where you can't die kinda defeats the point of a rogue like lol.

But it has potential, maybe adjust the difficulty curve and add some upgrades on a post jam version and it could be great.

(1 edit)

Hey, thanks!

I understand you're main points of criticism though, and I completely agree with them. When the jam is over I'm wanting to overhaul how the attacks are generated to make for a much better difficulty curve/add more variety, as well as add a few other small details to make it more in line with a roguelite. The current version of the attack generator was hastily put together and it shows. Again, thanks for the feedback and for playing!