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Bravo! Regarding mechanics, visuals, audio and basically everything except gameplay experience, this is top notch and feels like a complete game! Definitely worth developing further. The theme is fantastic, and everything fits into it perfectly. Mammon is a great character, I really hoped to hear more of his devilish comments on the later levels. Mechanics worked really well, especially the tonic was a nice and a refreshing idea. On the gameplay side, it got quite easy after a while, but balancing always takes loads of time and feedback from a larger group of players, so that's not a problem in a jam game, for me at least. The one-eyed demons were super cool with their laser beam eye attacks and all. And the room with the mad high rate of pitchforks was awesome, more of that please! Big ups! Oh yeah, and it would be definitely cool to see Mammon as a hidden true ending boss after unlocking some secrets ;)

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I know I'm late in responding to this, but thank you so much! I 100% plan on developing the concept further. An attack hotfix is planned for right after the jam, which will make the game generally more exciting to play and give it a better difficulty curve, and after that, I plan on updating it over time to include a lot of QOL things and polishing certain parts up even more.

Also, not spoiling anything, but I'm definitely planning on adding a fight similar to that ;)

Awesome to hear that! I'll definitely have to follow your progress, and would love to playtest the upcoming versions!